Most of you rely on the GPU to render your CAD assemblies into ray-traced eye candies or pump up the blood and gore in your favorite first-person shooter games. (Did I hear someone mention Battlefield 3?) It turns out, with a little bit of programming — and a lot of ingenuity — you might also be able to use the graphics processor to speed up your search for a love match. →']);" class="more-link">Continue reading
If you appreciate irony like I do, you’d probably be amused by the thought of attending a virtualization conference in flesh. The latest trend in IT is to move the stack of hardware that used to sit in a climate-controlled server room to the cloud, according to organizers of VMworld 2013 (Moscone Center, San Francisco, Aug 25-19). This led me to wonder whether I ought to log on to the conference from a browser rather than attend in person. Still, Moscone Center is a mere 30 mins away by train from where I live, so I headed out there with my camera and notepad for an old-fashioned exhibit walk. What I discovered is, you need a lot of sophisticated back-end hardware to hide the computer desktop from the user’s physical desk. →']);" class="more-link">Continue reading
To say that Ted Wertheimer from MSC Software works closely with developers from NVIDIA is to state a literal fact. As director of product development, he works from MSC Software’s northern California office in Sunnyvale, about two miles down the street from NVIDIA headquarter. The traffic between MSC Software and NVIDIA flows both ways, Wertheimer noted.
NVIDIA’s footprint is most prominent in MSC Nastran, a FEA package, and Marc, an advanced nonlinear simulation package. Both are programed to benefit from GPU acceleration. More GPU-related enhancements are expected to appear in MSC Nastran 2013, set to release next month. →']);" class="more-link">Continue reading
Matthew Gueller chuckled when I asked him if he does rendering, as if to say, “Do you even need to ask?”
Being a professional visualization artist and surface designer, Matthew sees a large chunk of his time consumed by rendering. “Some of the images we have to render — they’re one-to-one ratio, at 72 DPI poster resolution — can take up to 16 hours to finish,” he noted. “Lots of materials involved, large data sets — they’re very CPU-intense.” →']);" class="more-link">Continue reading