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Design Visualization and the Desktop Engineer No longer simply used for presentation, visualization techniques have moved to the front of the product-development process. | Published January 1, 2009
“Visualization is critical to the design process.” That’s the appraisal of Chris Ruffo, design visualization industry manager at Autodesk. “As one of our customers said, ‘Visualization is no longer a presentation tool; it’s a design tool as well.’ ” Consider headlights. Automotive designers spend an astonishing amount of time and energy in getting all the curves, corners, and reflections just right. “A headlight prototype costs $90,000 to build,” says Ruffo. “You can imagine that manufacturers are interested in streamlining that design process. Accurate visualization, with ray-tracing, reflections, and caustics, allows them to make decisions in virtual space, using digital prototypes.” Modern renderers do produce very accurate results. “We can take digital descriptions of real-world lenses,” says Jay Roth, president of Newtek’s 3D division, “and reproduce that lens perfectly [in LightWave 3D], including accurate depth of field and motion blur. We have physically accurate materials. We have IES-spec lights. We can take EXIF data from digital cameras, and read all the characteristics of the camera. You can really match real-world environments with frightening detail with very little work.” So, What’s Next? More Speed. “We will have updates to our mental ray renderer next year that will provide interactive ray tracing at something like 30 frames per second.” Where will this horsepower, expected to drive this increase in speed, come from? Your graphics card.
Largely unnoticed by many, graphics cards have evolved into potent computers in their own right. The GPU (graphics processing unit) on ATI’s RadeonHD 4870 X2 graphics card boasts a massively parallel architecture capable of a stunning 2.4 teraFLOPS. Consider also NVIDIA’s Tesla. While it churns out images and video, it does not have any direct way of displaying them; there’s no video output; you can’t plug it into a monitor. It’s a number-crunching graphics computer on a card. NVIDIA builds a series of servers around the Tesla, and has developed a whole environment — CUDA — for programming them. A small but growing community is exploring general-purpose computation using graphics hardware. (Learn more at gpgpu.org.) And commercial application developers are very interested too, of course. “When we ported AliasStudio to Windows,” says Colin Smith, Autodesk AliasStudio product manager, “we saw the opportunity to take advantage of the power on these graphics cards. It made sense for us to give designers the power to see their models in a real-time environment rather than waiting for a software render.” AliasStudio uses the GPU in combination with the OpenGL shading language to achieve its real-time renders. Easy, Peasy, Lemon-Squeezy Hypershot is a stand-alone renderer focusing on ease of use and speed. Targeted at non-experts, it produces accurate shadows, reflections and, refractions in near real-time. Autodesk is pursuing a similar course with its Showcase application.
Showcase and Hypershot both use high dynamic range images (HDRI) as their basic lighting model. HDRI photos ‘become’ the light, accurately recreating the lighting and reflections of the photographed environment. HDRI lighting is probably the easiest way to create realistic lighting in a scene, much easier than futzing about with multiple lights. While Showcase leverages the power of the GPU to achieve real-time results, Hypershot makes clever use of the CPU. FEA Made Fast and Easy “Typically,” says Colburn, “you’ve had to be a Jedi Knight to use engineering simulation software. But as CFD and FEA programs are being used by more and more small companies, we’re catering to a less sophisticated crowd. We focus on interactivity, on making visualizations that are as dynamic and engaging as possible, so non-engineer types can still understand the flow field, the stresses…all the implications of their design. “The benefit of doing simulation is being able to affect a change in your design. To do that, you need to be able to communicate those results to people in a way they can understand. If you’re not able to do that, then CFD or FEA is completely useless.” 3D on The Web
mental images’ Reality Server, in contrast, renders on a server, or server cluster, then streams the results over the Internet to a client as a series of simple JPGs or PNGs at a rate of 10 to 30 frames per second. You can view, say, a 25GB model of a Boeing 777, with every duct, bolt, and wire. You can rotate, pan, and zoom it in real time, on your desktop PC, or your laptop, or even on your iPhone. Customers can try out different paint jobs and interior schemes; mechanics can access CAD data for the nacelles. Widely dispersed groups can work on the same model, at the same time. “You need a broadband Internet connection,” says Ochs, “but I don’t know what hardware and software you have, nor do I care.” Rendering on a Cloud With Reality Server, mental images is staking a claim in a new area of technology space. “We think that’s going to be the next major paradigm shift in the rendering industry,” says Ochs. “You’ll be able to choose between interactive ray tracing on your desktop computer and leveraging large computing servers on the cloud. “A certain subset of the market will say, ‘I don’t want to wait two hours for this file to render on my desktop computer. I’m going to send this to a cloud computer server where they can throw thousands of CPUs and CPUs at it and send me the result back immediately.”
Scalability is an issue on the desktop, too. Hardware vendors are in a race to put more and more cores into our machines, and application vendors are wrestling to squeeze every drop of speed out of them all. Visualization’s Everywhere — What Will You Do With It? “An exciting aspect of this,” says Autodesk’s Ruffo, “is where our customers can take things once they have this technology in their hands, to validate, prototype, simulate, and analyze their designs. And, as they move through into sales and marketing, the kind of experiences they can create by leveraging their existing design data and creating experiences that can be played back on this new hardware technology. “And it’s brought to you by gaming technology, which is kind of neat too.” Visualization Resources AccuRender Adobe Advanced Visual Systems Inc. Advizor Solutions ALGOR, Inc. AMD ARTVPS Autodesk, Inc. AutoDesSys Blue Ridge Numerics Bunkspeed CA, Inc. (formerly NetViz) Caligari Corporation ClockWise Technologies Ltd. Computational Engineering Intl. COMSOL, Inc. Dassault Systemes Data Desk DeskArtes Enggsoft Eos Systems Eovia Exa Corp. HiveGroup Hyperion Solutions ILOG Immersive Design Informatica Information Builders Insightful Integrated Engineering Software Intelligent Light Inxight LightWork Design MacroFocus McNeel North America mental images GmbH NAG, The Numerical Algorithms Group NewTek, Inc. NVIDIA Oculus Info Okino Computer Graphics PanOpticon Piranesi PolyVista ProClarity Siebel Systems SiTex Graphics Tableau Software Tecplot, Inc. T-Splines, Inc. TechViz Visual Components Visual Numerics Viz VizUp Contributing Editor Mark Clarkson, a.k.a. “the Wichita By-Lineman,” has been writing about all manner of computer stuff for years. An expert in computer animation and graphics, his newest book is “Photoshop Elements by Example.” Visit him on the web at markclarkson.com or send e-mail about this article c/o DE-Editors@deskeng.com.
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