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Bunkspeed's HyperShot Enables True Computer Aided Design Bunkspeed’s renderer might just be the 3D graphics software that industrial designers can love. | Published November 1, 2008 Pages 1 | 2 »
There’s a home truth about industrial designers that 3D software vendors have never quite seemed to grasp: designers want to design, not model and render. It’s been more than 20 years since the advent of 3D computer graphics software for the desktop. A lot of progress has been made, especially in realism: Beyond the early days of flat chrome-like surfaces, designers now have access to almost any texture they desire — hair, tile, pebbled glass, ribbed plastic, leather, foam. You name it, it can be replicated. And lighting capabilities have become so nuanced to be practically indistinguishable from reality thanks to techniques such as ray tracing, radiosity, and global illumination. Complementing software developments are ongoing leaps in graphics performance made possible by multicore processors, 64-bit computing, and increasingly powerful graphics boards that incorporate capabilities such as virtual buffer objects (VBOs) and full-scene anti-aliasing. The Way Industrial Designers Work
So, despite all the progress and mutual need, the relationship between industrial designers and 3D graphics software has been an uneasy one. The software is a common tool, but unlike a favorite pencil or your new iMac, it is far from loved. “We need to have great images to clearly communicate our ideas, dreams, and imagination,” says Gray Holland of Alchemy Labs, a design consultancy located in San Francisco with customers like Disney, Seiko, Procter & Gamble, and Nike. “But we’re in the activity of design, not imagery.” Holland echoes the attitude of most industrial designers today. A Really Good Wrench “In many ways it is the perfect tool for our field,” says Matt Grossman of Design Edge. “Other 3D software has failed in this area because it literally does too much, is therefore expensive, and has a huge learning curve. It’s nice to know your software was used to create animated Hollywood-style CG [computer-generated] cinematic effects, but it’s like someone handing you the key to a fully stocked tool shed when all you need is a wrench. “HyperShot doesn’t do every conceivable thing, with checkboxes for every imaginable option,” Grossman says, “but it does what we want, and it does it near perfect every time. In that way, HyperShot is a really good wrench. Perhaps most importantly, its rendering speed has given us much more time for design, which is the business we’re in.” At Design Edge — whose clients include Dell, Motorola, AMD, and S.C. Johnson — HyperShot has turned a tedious task into one that supports the creative process. Pages 1 | 2 »
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