![]() |
Online Tools Sponsored by:
|
||||
Pro/E Wildfire 4.0 Delivers the Riches This latest version of the time-honored program concentrates on adding power to its capabilities. | Published May 1, 2008
Since its introduction at the turn of the millennium, Pro/ENGINEER Wildfire releases have undergone extensive system overhaul and while much of the coverage has concentrated on user interface updates, the latest version reveals serious effort made to increase the power of the application. Wildfire 4.0's functionality is more accessible, new modeling tools have been introduced, and process coverage has expanded. But the first thing a user will notice are additional updates to the interface, so let's begin there. From simply opening a model, you'll see a core level difference. Where search and find tools were spread across several areas in previous releases, all this is now available in a single, clearly arranged dialog, which allows you to quickly locate the data you need. Within Open Dialog there is also a new tool — Open Representation. This allows you to handle the huge datasets that are increasingly common and to do so efficiently; loading only the data you need. You can open either a predefined representation that might reflect a work zone or subsystem. It also enables you to open an ultra-lightweight version automatically if Pro/E is set to make decisions about what it loads. For example, it will load a pure graphics-based representation (thought to be around 75 percent lighter than a standard Pro/E data file in terms of memory usage) by default. This technology also extends into working with the system. As you load subassemblies and parts, these are swapped in and out of memory as you need them. The active components are fully loaded, but the remainder of the model is grayed out and transparent — making complex subassembly much less ambiguous. What's important to note is that when you're done with your modeling task, the system unloads the data and reverts back to the graphics-only representation. This isn't particularly unique technology, but its introduction into Pro/E is going to be a welcome addition for many users. Other assembly modeling updates include a rework of the fastener-positioning tools. For instance, when you position a bolt, you add the part, then drag and drop the mates to link them and the part snaps into place — very cleverly done.
Reference Viewer
Unrelated Model Replace Sketch-based Feature Workflow Feedback has been carried through into other areas as well. Now you can use design intent to reference an edge loop, rather than a specific set of entities. Other systems have been doing this for a while; it just makes sense and will save a lot of headaches for those involved in very quick and drastic iterations. This has also made the User Defined Feature tools more intelligent and tolerant to change. The new Feature Requirements tool provides a series of checks for building features from sketch geometry. While this is unnecessary for simple features, these can get quite complex in many industries. There's also the new Feature Failure Manager, a really handy tool when features go wrong (and they can, spectacularly). It gives you explicit feedback about the reasons for failure and what you need to fix — rather than leaving you in the dark. Modeling updates Of late, Pro/E made increasing use of drag handles, but it can sometimes lead to a slightly confusing situation with specific features like holes. These are now color coded, so you can see exactly what you are changing. On a more functional note, you can now represent drilled holes (rather than just flat-bottomed holes as before) and, if you'll forgive the horrendous but irresistible pun, the whole process is much more dynamic.
Drawings What Pro/E Can Do Pro/ENGINEER, however, is 20 years old and in some areas it shows. I can understand the rationale behind leaving some things as they always have been, but the fact remains that the entire system hasn't yet moved to the new Wildfire interface. And while I feel it's time to bite the bullet and update everything, Pro/ENGINEER Wildfire 4.0 is an incredibly rich application, and one that's still growing. It's not the most visually compelling system, but there's very little that a fully loaded seat of Pro/E can't do from basic part modeling to complex surface definition and beyond. If you're an existing 3D user, chances are you've come across Pro/E and it's worth exploring as an alternative. If you're a 2D user looking to move to 3D, then Wildfire 4.0 should be on your list of candidates — there's a lot here to sink your teeth into. Contributing Editor Al Dean is the former technology editor at MCAD Magazine, a UK product development and manufacturing technology journal, and is working on a number of projects that launch later this year. You can send comments about this article to DE-Editors@deskeng.com. Info:
|
|||||